Designing for Depth

Mar 28, 2025

Extended Reality (XR) introduces unique challenges for UX designers, as traditional 2D tools like Figma often fall short in conveying spatial experiences. This talk explores why prototyping is essential for XR applications and how it differs from 2D design. We’ll discuss key characteristics of XR experiences, common pitfalls, and practical methods for building effective prototypes. Attendees will gain insights into tools and techniques to better articulate their vision and create immersive, user-friendly XR experiences. Whether you’re new to XR or looking to refine your workflow, this session will equip you with the skills to prototype with confidence.

Speaker

Sasha Ivanov

Sasha Ivanov

HCI Researcher + Prototyper

Sasha is a computer science researcher shaping the future of human interaction with next-generation XR and AI technologies. At Meta Reality Labs, he developed immersive prototypes to explore how future headsets could integrate into everyday life. His recent research at Singapore Management University examines how generative user interfaces can enhance the results of ambiguous requests to LLMs. During his Master’s at the University of Calgary, he developed interaction techniques for guiding AI-generated designs in AR and published research on immersive VR data visualizations. Today, Sasha continues to support startups across Calgary’s entrepreneurial community with UX design and development, translating advancing XR and AI technologies into real-world applications.